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Low poly character
2025 FULL 3D CHARACTER PIPELINE PROJECT
I'm currently working on a low-poly character that I will soon UV unwrap, texture paint and rig for animation. Below are many process pictures of my modelling process that are still being updated frequently! (As of Jan 2025) I plan to use a hand drawn projected texture for the face which will be 2D animated, to make a simple but bright and fun character.
This model is being made in Blender, as I no longer have access to Maya, and has a polycount around 2k.

PROCESS PICTURES

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